sábado, 11 de abril de 2020

Sanity Slips Away!

What's going on everyone!?


Today was a pretty rough day and I actually ended up hurting my back more than ever. It really sucks and is insanely painful but it's not like I knew I was going to hurt my back today any worse than it already is.

For the #2019gameaday challenge I played a game of Elder Sign: Omens and completely succumbed to the darkness. 

As always, thank you for reading and don't forget to stop and smell the meeples!  :)

-Tim

quarta-feira, 8 de abril de 2020

DE: Black Heart Kabal With Alaitoc Allies

Eldar brings the pain.

With the new book coming over very soon and with my experience with it so far, I've decided to visit some old comrades of mine to see how they can benefit us to the fullest.  One thing's for damn sure:  Our cost savings have been huge and Black Heart Kabal has been absolutely fantastic for me.

To give you guys an idea how kick-ass Black Heart has been, last night I must have saved at least 15 or so wounds from rolling those 6+++ on my vehicles over the course of THREE turns.  I also started with 5 CPs since I was trying a hybrid Wych build and taking extra Relics and Warlord traits, but ended the game on T3 with 4 CPs AFTER casting a counterspell and multiple Cunning rolls on all the Strategems that were being thrown out.

I stand by firmly what I said before:  Kabal of the Black Heart is the best Kabal.  It's just too flexible and gives you a fantastic amount of protection for free.  The Wych Cult that I brought yesterday was also freaking insane.  I had a unit of Wyches with the Succubus in a Raider and the Succubus herself with the Whip and Blood Dancer threw out 14 freaking attacks (6s to hit turn into 3 hits!).  Check out the article from yesterday to get some better insight into my thought process there.  Sure, my friend had SS Termies eating all those Agonizer wounds (I think 9 or so) and saved like a boss, but if they were any single-wound model, she would have annihilated everyone.  That felt awesome.. especially since you can look at her cost and just shake your head how cost-effective that is (she's 54 points).

With that said, I've been having a blast with Dark Eldar so far.  They feel like they're in a good place so how do we turn it up a notch?  Well for one, we should look to our nearest kin who is CW Eldar.  Harlequins is right around the corner and there might be some good synergy there, but let's first look at what Psykers can bring to our army.

Here's the list:

1999 // 7 CP
Black Heart Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Cunning, Living Muse

Archon, Agonizer, Blaster, PGL = 94

TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Blaster, PGL = 92

HEAVY:
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

+++

Alaitoc Patrol +0 CP

HQ:
Farseer Skyrunner = 135
Doom, Mind War

TROOP:
5x Rangers = 60

FLYER:
Hemlock Wraithfighter = 210
Jinx

Hemlock Wraithfighter = 210
Jinx

+++

Firepower:
9 Disintegrators at BS3+
6 Dark Lances at BS3+
7 Blasters at BS3+
3 Blaster at BS2+
26 Splinter Rifles at BS3+
4 Heavy D-Scythes at Auto

Yes, I was always an Alaitoc player.  Said no Eldar ever.

Here's what the Alaitoc Patrol offers:
  • Hemlocks - These things are insane with the -2 to Hit from Alaitoc and their auto-hitting S12 AP-4 D2 damage weapons.  Not to mention they can Smite, have Jinx and have built-in Spirit Stones.  Let's also not forget that they debuff leadership within 12" of them and that works very nicely with our sped up PFP table thanks to Black Heart, PGLs and Mind War.
  • Doomseer - This is damage consistency at its best.  The Skyrunner gives you movement to keep up with our army and Doom is arguably one of the best spells in the game.  It drastically increases the killing potential of all of your units on a single target and works perfectly with Disintegrators due to needing 5s in some cases vs. heavier armored targets.  This works very nicely in conjunction with Jinx because you're just increasing damage so much higher, turning Dissies into AP-4 in most cases vs. 2+ armor or removing that cover save bonus.
  • Mind War - With leadership debuffs, you can actually get this off pretty reliably and kill key targets before they ever get a chance to hit your lines.  When you have the right kinds of debuffs, this becomes a much more reliable Smite that can seriously threaten even the most daunting of foes i.e. Magnus.
  • Psychic Protection - Let's not forget that the Farseer can dispel twice a turn and so can the Hemlocks.  Enough said there I think.

Sure, I lose firepower overall, but I also gain Heavy D-Scythes that are utterly ridiculous in their own right.  I also gain the ability to turn up the damage big time on key targets when I want to and that cannot be underestimated.  What do you guys think?  Is this more powerful than pure Kabal?

sábado, 28 de março de 2020

2667, Roc 'N Rope By Coleco

The last game I'm covering this year is Roc 'n Rope by Coleco, from the Konami arcade game. Thank you for a wonderful if stunted year, I really needed the break. I'm really loving doing the research again and I hope to get ahead a little bit in the month of December. I will be doing a Christmas show, if you have ANY Christmas memories you want to share with us, please send them to 2600gamebygame@gmail.com by the end of day December 16. Sarah and I will be reading and listening to your messages in the show. Also, the next game I will cover in January is the Activision Decathlon. If you have any feedback on that game, why not get an early start and send it to me by January 12th. I hope you all had a wonderful Thanksgiving if you are in the USA; I am very thankful for all of you, and I thank you for listening.

Roc 'n Rope on Random Terrain
Roc 'n Rope on KLOV
Ed English's company Elerts web site
Ed English in a news story about Hasbro's Frogger, 1997

Final Fantasy 6 Review

From Guest blogger Helen Davis

Final Fantasy 6, or known as 3 in North America, is one of the greatest RPGs of all time. It  certainly ranks high on the nostalgia factor, and many iconic moments in Final Fantasy history are portrayed in this game. An unforgettable cast of characters, top-notch graphics for the time, a stunning soundtrack and an intriguing storyline keep the player hooked till the very end.  How does it hold up from a Christian perspective?



Very well, actually.  Though there are some moments that are questionable, mainly that one of the final bosses is based on the Virgin Mary, the plot throughout the game more than makes up for it.  Unlike FF9, which views souls as recyclable and life as meaningless, FF6 seems to incorporate more of the biblical worldview, or at least, not anti-biblical. Many of the characters face losses but deal with them in ways that are more consistent with Scripture—Locke feels remorse over the death of his first love, Rachel, believing he couldn't protect her.   He resolves his guilt at the end and decides to move onto his new love. Cyan loses his wife and child and is nearly destroyed, but receives his courage back, believing he must move on and leave the past in the past.  He later becomes a powerful asset to the party, although the Dreamscape sequence in the World of Ruin with Cyan is somewhat creepy. Celes tries to commit suicide after the loss of her only family member, but regains her courage and gathers the party back together.  Though the reason why she should not commit suicide is not addressed, the fact that she is able to recover, move on, and reunite the party shows why we should not. 


The star of the show, though, I feel is Terra. Terra is, in many ways, quite similar to Christ. First of all, her Japanese name, Tina, is actually a shortening of Christina, a feminine form of Christ's name. She is also half human and half esper, and bridges the gap between them, much like Jesus bridges the gap between God and man.  Terra also desires to learn what love is, and finds it not in a carnal way, but in protecting the children in Mobliz. Terra is also unjustly accused and persecuted during the course of the game. At the end, Terra even offers to sacrifice herelf for the party, but remains on earth as a human, in a somewhat interesting parallel to Christ's resurrection. 

Those who begrudge Final Fantasy females such as Aeris and Rinoa should look to Terra and Celes. Both women are strong female protagonists that overcome personal and exterior difficulties to emerge as leaders, Terra in the first half and Celes in the second.  Both are amazing women that complement each other and even form a friendship.

Kefka is also an interesting counterpart to Satan. Saying he wants to destroy all and create a monument to nonexistence is exactly what Satan wishes to do—in Jesus's words 'the thief comes but to steal, kill and destroy.' What words better sum up Kefka Palazzo?  The first scene of him shows him 'destroying' Terra's innocence and ordering her to 'kill kill kill!' The second scene has Kefka 'stealing' General Leo's authority over the Doman mission, killing many with poision, and 'destroying' Cyan's life. His horrors do not end here, as in the interlude on the Floating Continent, Kefka commands the warring triad to strike down Emperor Gestahl so Kefka can rule- an allegory to Satan trying to usurp God. Kefka is later known as destruction and seems to be completely evil with no redeeming qualities, unlike villians such as Golbez or Sephiroth, who at least showed remorse or motive.

The end of the game shows the cast finding joy in spite of the fact the world is nearly dead. Terra has found love. Locke and Celes have found each other. Cyan carries his family inside of him. Gau has his friends. Sabin and Edgar have each other. Setzer has his dream After threatening to destroy  all their dreams and hopes, Terra counters that life continues and that it's not the end result of life that matters, but the day to day joys of life and love. 

Is FF6 perfect? No. But in comparison to the poison of FF7's recyclable souls and FF9's 'our memories live on', it's a breath of fresh air. Highly recommended.

All About The Global Game Jam And Make A Wish!


segunda-feira, 23 de março de 2020

Ep 22: Give Me Lead Til I’m Dead Is Live!

Ep 22: Give Me Lead Til I'm Dead

We talk with Chris Lopez and Tom Grove about Bring Out Your Lead Oldhammer event in the UK.

https://soundcloud.com/user-989538417/episode-22-give-me-lead-til-im-dead

The Veteran Wargamer is brought to you by Kings Hobbies and Games
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Other companies we mentioned:
Warhammer 40,000 Rogue Trader Reprint

Longbows to Lasers, my old blog

Give 'em Lead, Tom's blog

Oldhammer forum

Leadpile, Whiskey Priest's blog

Warhammer for adults, Weazil the Wise's blog

Mr Papafakis, Erasmus' blog - home of the Helsreach Ork Walker

Helsreach video on The Veteran Wargamer FB page

Foundry - Supporters of Bring Out Your Lead and all things Oldhammer



Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

sábado, 21 de março de 2020

Warhammer 40000: Space Wolf Review (NSW)

Written by Patrick Orquia


Title: Warhammer 40000: Space Wolf
Developer: HeroCraft
Publisher: HeroCraft
Genre: tactical strategy RPG
Number of Players: Up to 2
Release Date: 23 January 2020
Price: $17.99
Also Available On: Android, iOS, PS4, Steam



I have heard about the Warhammer 4000 game series over the years but I have not played any of the games until now. I had no idea how the gameplay goes or what it is about. I had to go to Wikipedia to learn that the games are based off miniature board games from way back in the 80s. I will not dwell too much into the entire franchise in general, but will just focus on this game that got recently ported to the Nintendo Switch, Warhammer 40000: Space Wolf.




This game was originally released way back in 2014 on iOS. Yep, this is a 6-year old game trying to find a new home on Nintendo's hybrid console. I don't know how it looked way back on an iPhone but it doesn't look remarkably good on the console. Despite that, the gameplay is pretty solid: it's a tactical strategy RPG similar to X-COM mixed with deck-building mechanics. You control an elite space military team called the Space Wolves and battle against hostile enemies. You attack or move using the cards in your deck. Attacks can be guns-based or melee-based. You can choose which enemy to hit if they are located within the area of attack. If you intend to not attack you can either use movement-based cards to move around the map within a grid allowed or use the attack cards for movement if the former is not available. If you don't end up attacking at the end of a turn, you can choose which way to face in preparation for your next turn.

The order of turns for you team members and the enemies is visible at the side of the screen. You can check the grid on which they can move to or attack next, thus you can plan ahead, but not too much, since the enemies usually far outnumber your team members. On most maps, enemies would respawn until you meet the condition that would end the level, either by reaching an end goal on the map, kill a certain enemy, reach an NPC, etc.




The game's campaign mode is divided into 4 chapters, with multiple missions each. Completing a mission unlocks the next one and ranked in gold stars depending on the goals that you have accomplished such as mentioned above. Missions can be replayed if you're a completionist and you have to win all the gold skulls. The higher your rank is, the more prizes you win, such as new cards, coins, etc. Your squad members also level up, and there are skill trees for them where you can unlock new abilities and buffs to make them harder to kill. This game is surprisingly hard, even on early stages. You will be very much forced to revisit previous missions and grind a lot to level up your squad.

Since this was originally a free-to-play mobile game, it was originally designed for players to engage in microtransactions, such as buying new cards. All of those have been removed on this version, and players can forge new cards. Players can craft common ones which can be used rarer ones. There are even legendary cards, but that takes a lot of tries and you more likely to end up with multiple copies of cards. The game can get pretty hard even at easy difficulty, so you may tend to grind more to get better cards to be added to your decks, and the whole shebang is just a frustrating mess that I myself only tried it a couple of times since it is not very satisfying, to say the least.




Overall, this game is a decent one, though its age tends to show often. The controls are also not as smooth as one would expect, plus it doesn't have touchscreen controls, which is quite bizarre since it was originally released on mobile devices. Nonetheless, the gameplay is really good and can be quite challenging. It's worth investing your time in it, though there are much better games on the eShop to sink your teeth into, like the wonderful Mario + Rabbids: Kingdom Battle, which has a similar gameplay. If you are a fan of the series, maybe this is a game for you.



REPLAY VALUE: Medium



PROS
  • Decent gameplay mechanics
  • Excellent soundtrack
  • The visuals look a bit aged but still quite detailed, especially on the Switch screen
  • High customization options
  • Has all of the DLCs with no microtransactions needed
  • Quite challenging even at the easy difficulty, but as your squad level up and more cards get added to your decks, the more manageable and enjoyable it becomes

CONS
  • Bland story
  • No touchscreen controls
  • Numerous and noticeable lags are encountered
  • The rules are not fully explained; the game starts right away with the tutorial stage, which does show the basics such as movement or how to use cards, but the tinier details are not, which could be a challenge especially to those who are not very familiar with the genre
  • The user interface is quite bad, like seemingly missing buttons to input choices, and it look really tiny on the Switch screen
  • Missions could be excruciatingly slow, with some obnoxiously hard goals to achieve, like killing all enemies, with only your 3 squad members battling against 20+ enemies and there would be 10+ enemies present at one time and the others come in as you eliminated some


RATING: 3.5/5 cards and guns… IN SPACE

quinta-feira, 19 de março de 2020

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PB 5540, Star Wars The Arcade Game!

Greetings fellow droids, in this episode we take a gander at Star Wars the Arcade Game by Parker Brothers, a port of the Atari vector arcade game. If you think that's confusing, wait until you hear THE REST OF THE STORY. It's a fun one! Coming up next is Tomcat F-14 Flight Simulator by Accolade, a late 80s release. I would especially like to know if you had this game when it originally came out. Please send your thoughts to me at 2600gamebygame@gmail.com by end of day November 3rd. I can't believe it's almost November. As always, I thank you for listening.

Star Wars on Random Terrain
Star Wars on KLOV
Bob Smith interview by Kevin Savetz on the ANTIC podcast
Michael Becker interview by Scott Stilphen
Atari Age Trakball modified games thread
Star Wars Trakball Series in the Atari Age store
Stragglin' Jim's Star Wars controls hack
Dan Kitchen interview by Classic Gamer 74

Cooperative Games 10+ Years After Pandemic, LTUE Panel


Pandemic wasn't the first cooperative game to come along, but it was one of the first to gain broad recognition. At the 2020 Life, The Universe and Everything Symposium (LTUE Website), a group of us were asked to discuss cooperative games.

Each panelist had their own favorite cooperative game and some least favorites. To provide a common ground for discussion, we talked over concepts of what makes a cooperative game. With the framework provided, we then dug into this style of game and what problems can arise. We finished up by answering any questions from guests in the audience on what we would like to see in the future for cooperative games.

What are Cooperative Games?

Gamers agree on a basic definition of a cooperative game—the players are working together to defeat the challenge presented by the game. There are different styles of cooperative gaming that can change how the game is played.

There are games that introduce a traitor aspect from the beginning of the game. This style of play means there is someone is secretively working against the goals of all the other players. Cooperative games with a traitor have fans and detractors. Whichever you like playing is great, as long as everyone else sitting around the table is on the same page. Tales of consequences to players and gaming groups are told of when a traitor has been played particularly well, to the annoyance of the rest of the group.

A variant for some of these games is that a traitor may or may not be part of the game. Some of these are set up to provide a random element while others are a choice by the players. Some also require a player to take on the role of the traitor when a particular point of the game is reached.

There are more cooperative games coming out that allow for individual competition between the players along with the need to work together to defeat the game. In these cooperative/competitive games, the players have different goals they are working for in addition to achieving the group's victory. Most of the games I've seen that follow this pattern still require the group to work together to accomplish the goal, but there are multiple paths to be used and players are working to get the party to follow the one that would give them an advantage in the end. What I've seen in many of these is that it gives the players a way to see who "won" the game if the group succeeds. But if the board wins, the individual accomplishments don't count.

What Makes a Good Cooperative Game (and What Doesn't)?

Quarterbacking was an aspect not liked in most cases. Quarterbacking is when one player can take control of the game and dictate to everyone else what their actions should be. Cooperative games are designed to be more social in nature by having everyone discuss the actions. We had all been in games where one person either took control of the game, or control of another player's actions. This usually doesn't lead to a pleasant experience for the player that has been sidelined. One time when it was brought up as an advantage, is when the game is being played with younger players, or when teaching how a game is played. But even then, there was caution given that each player needs to be able to play their role in the game.

Definitive roles can be played by each player. It was agreed that one aspect of cooperative games that sets them apart is the character roles the players take. Each player having a distinct action that no other player is capable of. This requires the players to work together to accomplish the task. When all of the players are capable of taking the same action, there is nothing unique for the individual player and the action is just an aspect of creating a stronger party than the board. This uniqueness can be achieved by other means, but character personalities and individual roles are the most common.

What We Would Like to See ?

Everyone agreed they would like to see more cooperative games that give additional variants of play for the size of the gaming group. It is easy to say there is a solitaire version by having one player play all of the characters. That would just be quarterbacking the game without any other players. However, that wouldn't work very well for games that have a traitor built in or individual goals for the players to work toward.
Along with making more variants for existing cooperative games there are some competitive games that provide rules for cooperative play. It would be nice to have more games provide an experience for players who don't like to work against other players at the table.

Another aspect brought up would be a stronger cross with other tabletop games, like role playing games (RPGs). The strong narrative in most RPGs lends it to cooperative gaming. There are many genres and settings that would lend themselves easily to a cooperative gaming platform. On the flip side, it would be interesting to see a cooperative board game that allowed the players to develop individualized characters as in an RPG instead of choosing one of the pre-generated characters.

Final Thoughts

Cooperative games are a diverse group of games growing in size. There are players who really enjoy these games and others who don't like them at all. Every game is going to have people who are for and against them.

The complexity of the games range as much as other board games. Many of them are designed to scale so as you get better at playing the game you can make the game harder.

All of these give cooperative games a place. With gamers who are used to working together, and want to work together, a cooperative game can be a fulfilling event when you are able to overcome the obstacles of a hard fought challenge.

Cooperative Games 10+ Years After Pandemic (from the program)

Pandemic created a new type of board game with cooperative elements. How this has changed the world of board games and what does this mean today?

Other Panelists

Cavan Helps

He is the GM on Dice Buddies, has appeared on Enter the Hex, has written a course on game mastering, and is one of the writers of Guardinas of Umbra, a Savage Worlds setting. Dicebuddies.com.

Megan Hutchins

She regularly draws on her background in archeology when writing fiction. She's the author of YA fantasy novels The Redwood Palace and Drift. Her short fiction appears in Analog, Daily Science Fiction, Podcastle, Strange Horizons, and elsewhere. A long-time Idahoan, she now lives in Utah with her husband and four children. Mkhutchins.com.

Christopher Baxter

An author, editor, podcaster, and (why not) yes, a game designer. He shares stories and writing tips at writerinthehat.com and is host of A More Civilized Podcast.

Mike Holyoak

A lifelong geek obsessed with table-top RPGs, board games, and board game design. He is a three-time finalist of the SaltCon Ion Board Game Design Contest and one-time winner. Anubisnine.wordpress.com.

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