quarta-feira, 27 de março de 2019

2018 ATC Warmachine Hordes Stats Breakdown

Now that I've had some time to play with the data and do some checks, I've made minor fixes to the few transcription errors that existed originally as well as to properly break things out by faction to get a more clear look at what went down at the 2018 ATC.

You can view the updated spreadsheet here.  Be sure to check individual tabs for each faction, and remember you can scroll down to see the raw data showing detailed matchup information per faction.

You can go find individual lists for the entire event here.

Since clicking through a spreadsheet isn't for everyone, I've decided to include some interesting highlights for each faction here. I've picked out which casters were actually played for each faction, as well as that casters individual win percentages - though this is only using Non-Mirror match games, so overall caster win percentage may not be completely accurate.

Some Big Ol' Caveats

Please keep in mind that while you can see a number of very high or low percentages, always remember to look at the total number of games played to get some context. Makeda2 may have a 100% win rate, but she's not the most overpowered caster in Skorne - she just played in only one game and happened to win it.

Conversely Trolls don't have zero game into Menoth because they have a 0% win rate against them. They simply matched up only once and Trolls lost that game.

At best we can draw only a few solid conclusions from all this data in each faction, though some general trends are definitely apparent that can be used to inform how you want to build lists and plan for factions going forward.

Just please remember to take all of this with a healthy grain of salt.

Overall Faction Performance

This isn't really new information since a graphic from the ATC was circulated earlier that showed win percentages for each faction in non-mirror matches, but I used that data as a check on my own transcription and came up with the same results:


FactionTotal Games (NM)Wins (NM)Win % (NM)
Grymkin614268.85%
Cryx573764.91%
Menoth502856.00%
Cygnar683855.88%
Trolls442454.55%
Mercs442250.00%
Circle633149.21%
Khador542648.15%
Minions401845.00%
Skorne662842.42%
Convergence19842.11%
Legion341338.24%
Ret531222.64%

The data here is pretty self explanatory, though I'm rather shocked to see Retribution place so low.

Please Note:  All data below for casters is based on non-mirror matches only!

Trolls



CasterTimes PlayedWin %
Borka2683.33%
Doomy3250.00%
Gunny1450.00%
Jarl120.00%
Kolgrima11241.67%
Madrak11861.11%

Madrak1 unsurprisingly made up the bulk of Troll drops in actual games played, and he kept a very high win percentage to boot.  This is actually one of the most meaningful conclusions I think we can pull from the data, largely because he had a lot of games played and managed to maintain a high win percentage.  

What surprised me wasn't that Kolgrima was behind him in drops, but that she was down into a 41% win rate.  This may be because she fills the role of dealing with what would otherwise be problem matchups, or the kinds of lists used with her at the event weren't her best builds, or maybe she's just not as good into matches as players may think. 

There weren't a lot of Troll players, but we still have a pretty small amount of casters being played. Borka2 has an incredibly high win rate, though part of that may be because of the small amount of games played with him.


Vs. FactionWin %Games PlayedWins
Circle66.67%32
Convergence100.00%22
Cryx57.14%74
Cygnar55.56%95
Grymkin66.67%32
Khador100.00%55
Legion100.00%22
Menoth0.00%10
Minions0.00%10
Ret50.00%42
Skorne42.86%73

In terms of faction matchup performance, we can see Trolls were put into Cygnar the most and came out with a positive win rate. If you dig a little deeper into the data you can see that while Kolgrima was dropped into Cygnar more than any other Warlock, she only won one of those matches.  The sample size is small here, but it may mean she's not as good as a Cygnar drop as we might otherwise have thought. Borka2 and Gunny did well there.  Most of the other matchups have too little data to be much use, though we were dropped into Cryx and Skorne only a little less than Cygnar. We surprisingly had a winning record vs. Cryx, with Madrak1 doing almost all the work there.   It doesn't seem like Trolls had a particularly bad record, as the only loss rates under 50% are areas where they  only played one game and had a loss in that category.


Skorne




CasterTimes PlayedWin %
Hexeris2450.00%
Jalaam1616.67%
Makeda1425.00%
Makeda21100.00%
Morghoul220.00%
Rasheth11968.42%
Xerxis1862.50%
Xerxis2922.22%
Zaadesh2742.86%
Zaal260.00%

Skorne suffered from a slightly losing record overall, but the main takeaway here seems to be that Rasheth is a powerhouse. With 19 games played and a high win rate it just confirms what most players already know: that he's an incredibly solid caster. It could be that his win percentage is inflated by the fact that a Winds of Death list is polarizing - if you don't have a solid anti-gun drop, teams may have angled to get matchups for him specifically.  

There were a lot of casters used here, with both Xerxis showing the next highest representation in the faction - though Xerxis2 certainly isn't as powerful as players were hoping.  I am surprised to see Xerxis1 doing quite so well, which makes me want to go review what lists were brought along with him to see what players were going for.


Vs. FactionWin %Games PlayedWins
Circle16.67%61
Convergence33.33%31
Cryx16.67%61
Cygnar66.67%96
Grymkin14.29%71
Khador40.00%52
Legion100.00%44
Menoth25.00%41
Mercs50.00%42
Minions33.33%62
Ret60.00%53
Trolls57.14%74

In matchup rates Skorne was put into Cygnar the most and came out ahead in the matchup. It appears they did pretty well into Trolls, but absolutely terrible into Grymkin as their next highest matchups played.  They also appear to have something of a problem with Circle and Cryx.

Retribution




CasterTimes PlayedWin %
Elara21118.18%
Goreshade4250.00%
Helynna130.00%
Issyria1911.11%
Kaelyssa11625.00%
Ossyan1333.33%
Ravyn110.00%
Thyron120.00%
Vyros2742.86%
Retribution really suffered at this event, and I can't put my finger on why.  This may be colored by the fact that when I can get out to local events, I play in a meta with Mike Ireland who has piloted Retribution to multiple major convention wins and even represented the US at the WTC last year.  

In terms of what let the faction down it does seem we can see what went wrong.  Players clearly had high expectations for Kaelyssa, as she made up nearly a third of all Ret drops but she had a poor win rate of only 31%.   Elara2 didn't help matters either with the next highest representation but with a terrible win rate of only 18%.  Issyria was next in line and had an even worse win rate of 11%. 

I've played into these casters and they clearly have a lot more game than is being let on by these numbers. The only guess I have (and it's only a guess) is that in a team event, players had answers to the questions Ret players were asking and were able to angle to avoid or answer them. 


Vs. FactionWin %Games PlayedWins
Circle20.00%51
Cryx33.33%62
Cygnar20.00%51
Grymkin12.50%81
Khador0.00%51
Legion0.00%50
Menoth0.00%10
Mercs20.00%51
Minions20.00%51
Skorne40.00%52
Trolls50.00%42

In terms of matchups, we see Ret was dropped into Grymkin the most, and had an absolutely horrible time of it, winning only 1 out of 8 matches played.  Beyond that, they didn't really have any statistically significant amount of matchups that stand out.

Minions




CasterTimes PlayedWin %
Arkadius1250.00%
Barnabas11136.36%
Calaban11100.00%
JagaJaga1450.00%
Maelok1728.57%
Rask11553.33%

In less than surprising news, Rask was the most popular Minions caster that was dropped in actual games played, and he came out ahead with a positive win rate. What surprises me is that Barnabas1 came in as the second most played caster in the faction and that he only had a 36% win rate.   There just isn't a lot of data here to draw many more meaningful conclusions for the faction, other than the fact that Barnabas1 may not be as strong as players were hoping he'd be.




Vs. FactionWin %Games PlayedWins
Circle50.00%21
Convergence0.00%20
Cryx0.00%20
Cygnar40.00%52
Grymkin0.00%20
Khador50.00%42
Menoth33.33%62
Mercs50.00%21
Ret80.00%54
Skorne66.67%64
Trolls100.00%11

For matchups we have a similar situation where there isn't anything too statistically significant that we can use to draw many meaningful conclusions. The highest match rate was against Menoth, where Minions suffered, and then into Skorne where they did quite well with a variety of casters used in that match.

Mercs






CasterTimes PlayedWin %
Ashlynn1450.00%
Bart130.00%
Crosse23100.00%
Cyphon1250.00%
Damiano1944.44%
Fiona1333.33%
Magnus2580.00%
Ossrum1742.86%
Thexus1850.00%

When I think about Mercs and what I expect to see caster wise I think of Ossrum, Thexus, and Damiano - and that's exactly who was dropped the most in Mercs.  Interestingly of those three, only Thexus didn't have a losing record, managing only an even 50% win rate.  The faction recovered by having other casters pick up the slack.  Magnus2 seems like a caster Merc players may want to experiment with more, though we have a limited amount of data here to say he was a real power house.  Similarly, the data seems to show that Gaston2 is going to be as strong as he appears to be, though with only 3 games played it's hard to make a definitive statement.


Vs. FactionWin %Games PlayedWins
Circle40.00%52
Cryx0.00%50
Cygnar66.67%32
Grymkin33.33%31
Khador66.67%64
Legion100.00%11
Menoth50.00%105
Minions50.00%21
Ret80.00%54
Skorne50.00%42

For matchups we're definitely limited by the data available. The only standouts seem to be that Mercs were dropped into Menoth at a high rate, and manged an even record there.  While the total number of games is small, we can see that Mercs didn't win a single game into their Cryx matchup - so that's probably still an issue for the faction even when Ghost Fleet is no longer the predominant Cryx list.


Menoth





CasterTimes PlayedWin %
Amon11747.06%
Harby1560.00%
High Reclaimer13100.00%
High Reclaimer2683.33%
Kreoss1333.33%
Kreoss2366.67%
Kreoss3250.00%
Reznik2560.00%
Severius1250.00%
Severius210.00%
Thyra1333.33%

Clearly Menoth players at the ATC really liked Amon, dropping him in just over one third of all Menoth matches.  He managed to have a slightly losing record, though the faction overall had a strong win percentage.  No other caster had close to that representation, but the next three in line were Harby, Reznik2, and High Reclaimer2 - each of whom had a high win rate with Reclaimer2 being the strongest.



Vs. FactionWin %Games PlayedWins
Circle80.00%54
Convergence100.00%33
Cryx0.00%30
Cygnar0.00%30
Grymkin75.00%43
Khador50.00%84
Mercs40.00%104
Minions66.67%64
Ret100.00%11
Skorne75.00%43
Trolls0.00%10

For matchups as we saw in the previous section Menoth fought Mercs the most of any other faction in the event, and they had only a 40% win rate there.  The second highest match for them was Khador where they broke even.  Beyond that we don't really have any statistically significant numbers for matchups, though the faction generally did well except for Cryx, Trolls, and Cygnar where they didn't win any matches, but they had a very small number of games played in each of those matchups so it's not wise to draw many conclusions from this.


Legion




CasterTimes PlayedWin %
Abby21127.27%
Fyanna2944.44%
Lylyth210.00%
Rhyas1333.33%
Thagrosh1633.33%
Twins2475.00%

Legion definitely suffered at the event as we saw with the overall win percentage, and the faction is perceived to be relatively weak right now. They're currently going through CID, so hopefully things start looking up.  As it is, we can easily see why the faction had a low win rate - their main casters used: Abby2, Fyanna2, and Thags1 all had negative win rates, though Fyanna2 clearly fared the best of the bunch.  As it is, it appears that other factions just had answers to what Legion was trying to do.


Vs. FactionWin %Games PlayedWins
Circle66.67%64
Cryx66.67%32
Cygnar0.00%30
Grymkin0.00%50
Khador0.00%30
Menoth100.00%22
Mercs0.00%10
Ret100.00%55
Skorne0.00%40
Trolls0.00%20

There's just not a lot of Legion data available to get anything statistically significant here. Typically in MK2 Legion was thought to prey pretty hard on Circle and that seems to continue here with it being their highest matchup and also has a strong win percentage - though with such a small sample size it probably doesn't mean much. 

Khador



CasterTimes PlayedWin %
Butcher3650.00%
Harkevich1944.44%
Irusk1333.33%
Irusk2580.00%
Karchev1666.67%
Kozlov120.00%
Old Witch 2825.00%
Sorcha1560.00%
Vlad1683.33%
Vlad220.00%
Zerkova220.00%

Khador slightly under-performed at this event, and the reason for it appears to be because players were ready for the two most dropped casters in the faction: Harkevich and Old Witch 2.  Hark managed to only have a slightly losing record at 44% but being the most dropped caster, but Old Witch 2 acted as an anchor with only a 25% win rate and being the second most dropped caster.  This is surprising since she's generally considered to be quite strong in the faction.  It could be that teams were just playing around the faction, or it could be that she's not as strong as players thought. Old notably strong casters in MK3 like Irusk2 and Vlad1 made very strong showings here, though their data set is pretty limited. 


Vs. FactionWin %Games PlayedWins
Circle50.00%21
Cryx42.86%73
Cygnar0.00%50
Grymkin25.00%41
Legion100.00%33
Menoth50.00%84
Mercs33.33%62
Minions50.00%42
Ret80.00%54
Skorne60.00%53
Trolls60.00%53

In terms of matchups we can see that Khador was used to drop into both Menoth and Cryx the most, getting an even win rate for Menoth and a slightly losing record against Cryx.  Overall they seem to have a good spread, though apparently Mercs and Cygnar can be a possible problem matchup for them.

Grymkin



CasterTimes PlayedWin %
Child11770.59%
Dreamer11090.00%
Heretic11080.00%
King of Nothing11100.00%
Old Witch 31442.86%
Wanderer1966.67%

Grymkin dominated the ATC, with a very high representation among all players and the highest win rate of any faction.  All of their casters were represented, though King of Nothing was by far the least favorite.  The only caster with a negative win rate is Old Witch 3, which lines up with what we saw of her in Khador - though she's clearly stronger in Grymkin than she was playing for the Motherland.

One interesting point is that every caster that could use Arcana instead of having a regular feat did extremely well. It could be that the adaptable nature of Arcana combined with the fact that not many players have a lot of experience playing around it could be the reason for Grymkin's success - or it could just be that they're a little over tuned.  They're definitely a faction to watch at further events to see if they can hold up over time as more players get reps into them.

In fact the biggest take away from the ATC data as a whole may be right here with Grymkin - you need to have a plan for them, or at least know what they do and how to play around their Arcana if you want to do well at a big event.   


Vs. FactionWin %Games PlayedWins
Circle44.44%94
Convergence50.00%21
Cryx66.67%32
Cygnar66.67%96
Khador75.00%43
Legion100.00%55
Menoth25.00%41
Mercs66.67%32
Minions100.00%44
Ret87.50%87
Skorne85.71%76
Trolls33.33%31

With so many Grymkin players at the event we see that they played into nearly every faction, though what we can glean is that Cryx players avoided Grymkin (conventional wisdom says Grymkin are strong into Cryx, so we probably can conclude it wasn't the other way around).  This is significant since Cryx was also well represented at the ATC.

As it is, the main problem the faction seemed to have was with Circle, being one of the highest matchup rates and also having a slightly losing win rate.  The other matches where Grymkin did poorly are vs. Menoth and Trolls - but they had so few games against those factions that its hard to draw a definitive statement about those matches.  

Cygnar



CasterTimes PlayedWin %
Haley2540.00%
Haley31353.85%
Kraye1666.67%
Nemo32138.10%
Siege1966.67%
Siege26100.00%
Sloan1366.67%
Stryker1250.00%
Stryker2366.67%

Clearly Nemo3 and Haley3 made quite the list pairing at the ATC for Cygnar and they were also the most dropped casters.  What we can see is that Nemo3 didn't quite live up to the hype as the most dropped caster, but also the caster with the lowest win rate for the faction.  It may well be safe to conclude that Nemo3 isn't as powerful as Cygnar thinks he is, or at least that the meta is prepared for the questions he's asking.

Haley3 however managed a solid win rate with a large number of games played, which is impressive and lines up with expectations of her being the new power house in the faction now that Haley2 has been nerfed.

What is surprising is how well Siege2 did, though he has a limited amount of games played he did manage to win all of them.  He may well be one to watch in the faction, though I'm not sure he pairs well with Haley3, which may over shadow him. Similarly it's nice to see the updated Kraye doing well.


Vs. FactionWin %Games PlayedWins
Circle50.00%105
Convergence50.00%21
Cryx60.00%53
Grymkin33.33%93
Khador100.00%55
Legion100.00%33
Menoth100.00%33
Mercs33.33%31
Minions60.00%53
Ret80.00%54
Skorne33.33%93
Trolls44.44%94

Clearly teams thought Cygnar and Circle could handle each other and they all turned out to be half right.  That was their highest matchup rate and also an exactly even win percentage.  As we saw before they also struggled with Grymkin, Skorne, and Trolls - each of whom are known to be able to build decent anti-shooting.

Cryx



CasterTimes PlayedWin %
Coven1785.71%
Deneghra11464.29%
Gaspy1757.14%
Gaspy23100.00%
Gaspy3540.00%
Goreshade110.00%
Skarre11675.00%
Terminus11100.00%
Venethrax130.00%

A still unnerfed Denny1 did great at the ATC, as should be expected.  She was the second most dropped caster, and this may be her last hurrah at a major event before the CID nerfs drop.  Skarre1 lead the day as the most dropped Cryx caster with an astonishing 75% win rate.  Clearly players need to be looking at how to answer Skarre1 lists going forward as Cryx players are shifting away from Denny1 Ghost Fleet, particularly once the nerfs hit to both the caster and that theme list. Also unsurprisingly Coven had a strong showing in win rate, though only getting half the playtime that Denny1 got.  Gaspy1 tied the Coven for 3rd place in representation and had a solid win rate.  overall the faction did extremely well. 


Vs. FactionWin %Games PlayedWins
Circle85.71%76
Convergence50.00%21
Cygnar40.00%52
Grymkin33.33%31
Khador57.14%74
Legion33.33%31
Menoth100.00%33
Mercs100.00%55
Minions66.67%32
Ret66.67%64
Skorne83.33%65
Trolls42.86%73

Since Cryx was well represented, they played against a wide variety of lists, and had no standouts where they were clearly put into one faction more than the others.  They went into Circle, Khador, and Trolls the most, managing a positive win rate against the first two, and struggling slightly into Trolls.  I must say as a Troll player from MK2 when Cryx absolutely devastated Troll lists of all kinds - this is nice to see.   As we can tell from looking at the matchup data, they need an answer to Madrak1.   

Convergence



CasterTimes PlayedWin %
Axis15100.00%
Lucant1633.33%
Orion1812.50%

While Convergence doesn't have a lot of casters in their stable, it is a bit sad to see only 3 being used at this event.  Axis and Lucant are old staples, though I'm shocked to see no Aurora as she was getting a good amount of talk.

What we can see is that Orion has seemingly replaced Mother as the shooting list almost entirely, though he had a terrible win percentage and the highest drop rate for the faction.  Lucant similarly suffered, and only Axis had a staggering win rate, though with only 5 games played.


Vs. FactionWin %Games PlayedWins
Circle33.33%31
Cryx50.00%21
Cygnar50.00%21
Grymkin50.00%21
Menoth0.00%30
Minions100.00%22
Skorne66.67%32
Trolls0.00%20

With so few Convergence players at the event, they just don't have a lot of games and the spread was such that they don't have any match numbers high enough to really draw any good conclusions.

Circle



CasterTimes PlayedWin %
Baldur2850.00%
Bradigus11533.33%
Grayle1560.00%
Kaya3250.00%
Kromac21100.00%
Krueger1540.00%
Krueger2742.86%
Mohsar170.00%
Una21190.91%
Wurmwood12100.00%

For a faction that is considered to be weak by the overall meta, Circle had a lot of representation and only a slightly negative win rate.  There is some interesting data to be had here - clearly the buffs to Wold's held up as the most dropped caster was Bradigus who has come back to being played.  The problem is that at this event, people were ready for him as he only won a third of all his games played - which clearly dragged the faction down.  Perhaps we can see that Baldur2 is the Wold focused caster that players should be looking at going forward.

The other big takeaway is that Una2 is back, and that the deserved nerfs from the beginning of MK3 didn't do too much to hurt her as she has the second highest drop rate in Circle and an astonishing 90% win rate.  If you're looking to prepare for Circle, it's a safe bet that you should be looking for a way to beat Una2. 


Vs. FactionWin %Games PlayedWins
Convergence66.67%32
Cryx14.29%71
Cygnar50.00%105
Grymkin55.56%95
Khador50.00%21
Legion33.33%62
Menoth20.00%51
Mercs60.00%53
Minions50.00%21
Ret80.00%54
Skorne83.33%65
Trolls33.33%31

As we saw before, Circle was dropped into Cygnar quite a lot and they made an even show of it. The faction did well into Grymkin as their second highest matchup which is notable.  The only problems the faction had were against Cryx where they suffered significantly and vs. Legion. Clearly if you're a circle player you need to be sure to have answers for those two factions.

terça-feira, 26 de março de 2019

28Mm Renaissance Gendarme


The latest addition to my fledgling Italian Wars Project is this small unit of Gendarme for my Italian Wars project.


The figures are from the Perrys Miniatures plastic box set, Mounted Men at Arms set which is dated up to the end of 1500 or right at the start of the Italian Wars. I have tried to fit them together using the most appropriate parts for the period and theatre, but I am no expert, so they are done to look right for me, I am sure someone will tell me otherwise on a forum somewhere.


They are based on a 50mm x 60mm base (I like a bit of extra depth to protect the model) for my as yet undecided rule set. I am having a bit of gander at Furisio but a Gush update is still favourite. My limited reading on the period suggests that the Gendarme operated in small squadron sized units so I have gone for a 6 Figure set up.


In addition to the regular parts in the box set I have added a couple of plumes to helmets / horses which have simply been cut off unused parts in the box. The musicians arm and horn come from the Gripping Beast Arab Infantry plastic box set and the flags come from Pete's Flags (eBay).


I can't say I enjoyed painting these, being used to more uniformed troops I found the individual armour colours and designs a bit of a pain to be honest but I think once I have a big chunk of these together I will grow to love them.


I will probably do some mounted Crossbow for the Army next so watch out for those.

Storium Starters: Crash Landing

Storium Starters are starting scene ideas for the generic Storium worlds available to everyone. They contain introductory narration, challenge text, outcomes, and some location or world information that may be necessary to understand the first scene, though I attempt to keep them generic enough that they can easily be slotted in regardless of other world details you might have designed. Along with the initial scene idea, they will also contain ideas for where the story could go from the starting point. Storium Starters are released to public domain and may be used without attribution for your own games.

This Storium Starter is meant for the Space Adventure world. It is possible you may find uses for this starter outside of that world, but your mileage may vary on that.

This starter assumes that you are using the Dauntless ship described in the world's cards. If you have another name and design for your ship, you may need to make modifications to make this make sense with your concept.

Scene:

In the moments before the crash, it was like the world went silent.

It didn't, of course. The crash was the loudest noise any of them had ever heard by far. But in the moments before it, they heard nothing. The world moved slowly, too slowly, and they could see every little detail, every tiny blade of grass, every speck of dirt on the ground that was coming far, far too close.

The world moved too slowly, yes, but too quickly as well. They had time to take everything in, but not enough time to *do* something about it. One eternal moment they were plunging towards the ground, staring in horror at the shuttle's viewscreen and blaring alarms. The next...

Impact.

They weren't sure how long it took for them to shake off the daze, to clear their vision, to scrabble at their safety harnesses and crumple out of their seats. They weren't sure quite how they got out of the shuttle. Some walked, or walked and crawled and stumbled. Some were carried.

When they were fully able to take in the world about them once again, they were clear of the shuttle, and they were alive. That was what mattered.

They each looked around. Others had gotten clear too. Everyone? That wasn't sure. Some, at least. Shell-shocked, defeated, despondent, defiant...the expressions varied, but all knew the danger they now faced.

The *Dauntless* - the ship on which they served - would search. But it would take time, and in the meantime, they had to survive.

They were on an unknown world, in the middle of a wild jungle of strangely-colored plants and natural metallic formations. They'd come to explore it, in fact - that had been the mission. Quietly explore, take some samples, get recordings of the local wildlife, determine if there was any sign of sentient life. They'd taken a few preliminary scans on the way down, and located a safe place to touch down.

That place was *hundreds* of kilometers away.

So, first things first: They needed a safe location where they could patch up anyone in need of it, take stock, and get their bearings. It wasn't safe to remain by the crash site longer than they had to. The noise would certainly have attracted some attention, and chances were, anything willing to approach could be deadly. It wasn't a good idea to go traipsing off into the jungle on a longer journey yet, but hopefully they could find a place nearby that would serve their needs for the moment.

Hopefully without stirring up any of their own trouble, or getting lost. The jungle was sure to be confusing, but on the bright side, the smoke rising from the crashed shuttle, higher and higher, could guide them back if they ran into trouble.

And the shuttle...the shuttle itself was totaled, a mangled mass of metal. It was hard to believe any of them had gotten out of it at all. It was sure to be dangerous - sharp bits of metal were poking out seemingly everywhere, and exposed wiring and damaged control panels emitted sparks. But there might be something of use in there - and at the very least, they needed some basic supplies. Best to get what they could from the shuttle before they had to leave.

Slowly, the team set to work. The mission was a wash, but they had a new one now: Survival.

Challenges:

  • Seeking (Relative) Safety:
    • Description: A crash-landing on a world that's still a mystery...there's sure to be dangers lurking in the wilds. Immediate survival is priority number one: You need a place you can defend.
    • Points: This is the major challenge for the scene. Assign it points equal to the number of players you have. 
    • Strong Outcome: You find a location nearby the landing site that is safe enough for now. There aren't any notable dangers near it for the time being.
    • Weak Outcome: You find a location nearby the landing site that *seems* safe enough for now. What significant danger did you miss spotting?
    • Uncertain Outcome Idea: The players find a safe location, but there's a danger approaching that they're aware of so their time there will be limited. Or, the players are unable to find a safe location, and return back to the crash site to let everyone know they're just going to have to get moving as soon as they can. Or, the players find a site that *could* be safe...once they deal with a more minor threat.
  • Salvage:
    • Description: Your shuttle crash-landed, and it won't be flying ever again. Best see what you can salvage from the wreckage before you move on.
    • Points: This is the secondary challenge for the scene. Assign it points equal to half the number of players you have, rounded up.
    • Strong Outcome: You salvage some general supplies and one particularly useful item from the wreckage...what is it?
    • Weak Outcome: You salvage some general supplies, and CHOOSE: You salvage a particularly useful item...what are it? But whoever played the most weakness cards (or a volunteer) is injured while they search the ship - how? OR: You salvage something that you think will be particularly useful - what is it? But you don't notice it was damaged badly in the crash.
    • Uncertain Outcome Idea: The characters discover an item that would be very useful to them...but it is trapped within the wreckage. Now they'll have to figure out a way to free it in another challenge.
These two challenges are both focused on searching or exploring in some ways, but emphasize to the players that the manner in which these challenges progress is up to them. If characters are more combat-focused, for instance, they're welcome to state that they encounter aggressive wildlife while exploring or other minor physical threats that they can overcome with their weapons and combat skill. Or, maybe there's something in the ship that's being blocked by a heavy object, and a big guy needs to move it out of the way.

Storium allows players a lot of leeway with defining what happens during a challenge, including defining their own threats if need be. The Outcomes should tell players the range of things that can ultimately result from a challenge, but the way the challenge gets to those outcomes is fairly open. Players should keep things on theme for each challenge, but should feel free to come up with details that suit what their characters can do...or what they really struggle with.

If you plan to do a second set of challenges this scene, you may wish to warn your players not to play all three of their cards during these starting challenges (or all their card plays for the scene, in any case, if you are using different settings from the defaults).

Players get to get creative with the outcomes on these challenges - they're quite open. If you'd rather have more control over things starting out, or if your group doesn't seem comfortable with creating the details in the outcomes, you may wish to specify more clearly what "useful item" is found or what "safe location" is discovered. Making these sorts of things up can be a lot of fun for players, though - and for you as narrator - so if it feels possible, try letting players have more freedom with the details.

Setting Information:

This starter takes place on an uncharted alien world which the crew of the Dauntless had been tasked with exploring. The Dauntless itself is not present yet - the characters took one of the exploration shuttles on this mission. The Dauntless may arrive during the game as a change to the story, or its arrival may take place at the end of the game - the event everything builds towards.

The nature of the world is up to you, and depends on where, precisely, you would like the story to go. You might start with either the Planet DRX-31880 or the Planet EV-1996 location cards, or feel free to make up your own as suits the direction you'd like to go with the story. I've set things up with a jungle environment above by default, which fits DRX-31880 best, but that's a fairly easy modification to the narration if you'd like to have a different sort of environment.

The Dauntless itself is an exploratory space vessel with several decks in the offical cards, which should have a fairly large crew. The player characters and any NPCs you decide to have as part of the crash landing are a small subset of this crew. The Dauntless knows they are here, so it will come and look for them.

Moving Forward:

Where do you go from here? Well, there's quite a lot of options:
  • Hostile Sentients: Maybe what brought the shuttle down was an intentional attack by a hostile force. Are they native to this world? Perhaps they are from an old enemy of humanity, or perhaps they are a new foe. With this idea, it's best to hint at the possibility of these sentients early on - maybe as early as right after these starting challenges, by having someone notice that some of the shuttle's damage looks like it was hit by a powerful energy pulse. Introduce them as actual antagonists as early as scene 2, and either have the players play the mouse to their cat and try to reach a place where they can safely signal the Dauntless, or find a reason they need to confront the hostiles directly. Is peace possible?
  • Survival: With this, it's all about survival - the players are faced with challenges from wildlife and plants and unusual weather and anything else that seems interesting that you can throw at them. The story is all about waiting for the arrival of the Dauntless. You'll want to be careful to give players reasons to be active, though - what are the group's actual moment-by-moment tasks? Finding food and shelter, chasing after dangerous wildlife that also stole something crucial, saving an endangered crewmate...those are the sorts of challenges that can give the story a sense of momentum. It is harder to do a pure survival story than a story with solid antagonists. One angle that you can approach, then, is to find an antagonist - why did the ship crash? Maybe someone on the crew didn't want something on this planet to be found, and committed sabotage...and maybe he's working against the crew even now. Or, maybe there's just an incompetent NPC officer who tries to assert his authority and gets the group into dangerous trouble.
  • A Trap! With this one, it's about the Dauntless. Bringing down the shuttle was a trap set by a hostile force, but a force that doesn't fully reveal itself until the halfway point when Dauntless arrives. Perhaps the players can realize the danger before then, and work to stop the plans of the aliens, or perhaps they struggle with their survival until the arrival and then have to work to take back Dauntless when the hostiles take it over.
There's sure to be more you could do - maybe the world is the home not of a hostile alien force, but of an inexplicable supernatural entity or other being beyond human understanding. Maybe the world itself is sentient and trying to kill the characters. Maybe they all actually died in the crash and their existence now is a purgatory where they have to work through their faults and come to understand themselves better...there's a lot you can do with this as a launching pad, so take the story where it seems to go...or just see what your players come up with and go from there, as suits your narration style.

I hope that you find this starter useful for your games! 

Download Windows Movie Maker 2018

Download Windows movie maker 2018


Windows Movie Maker 2018



System Requirements -Windows Movie Maker Software:

OS
Microsoft Windows XP (SP2 or later), Windows Vista, Windows 7, Windows 8
Processor
1GHz Intel/AMD processor or above
RAM
256MB RAM (512MB or above recommended)
Free Hard Disk
30MB space for installation
Graphic Card
Super VGA (800x600) resolution, 16-bit graphics card or higher






Key features - Windows Movie Maker Software



  • With Windows Movie Maker, it's easy to organize and select the photos and videos you want to use in your next movie.
  • With Windows Movie Maker, you can add text, transitions, effects, and more. Change as much as you want, or let Movie Maker do it for you.
  • Post your movie to your favorite sites, including YouTube, Facebook, Windows Live SkyDrive, and many others, right from Windows Movie Maker.


















sábado, 23 de março de 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






sexta-feira, 29 de junho de 2018

9 Highest Paying URL Shortener to Earn Money Online

  1. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  2. Shink.me

    Shink.me is one of the old URL shortener sites.It is a legit site.You just have open an account free.You can earn from this like other URL shortener companies.It offers the good CPM rate for all countries traffic.
    You can earn $4.65 for every 1000 views.The minimum payout rate is $5.ther offer 10% referral commission.PayPal and Payza are payment methods of shink.me.
    • The payout for 1000 views-$4.65
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Payza and Paypal
    • Payment time-Biweekly

  3. Shorte.st

    Shorte.st is another very popular and most trusted URL Shortening Company. Shorte.st comes as a user-friendly URL Shortener Service with many creative options for making money by monetizing the links you share. Shorte.st provides you an opportunity to earn from $5 to $15 per 1000 views for promoting their shortened links.
    For WordPress Bloggers, Shorte.st brings its WordPress Plugin which will help you greatly to boost your earnings. Shorte.st has a low minimum payout of $5.
    The payment is credited automatically on the 10th of each month. The payment methods include PayPal, Payoneer, and WebMoney. It also presents a referral earning opportunity wherein you can earn 20% commission on referrals for a lifetime.
  4. Linkshrink

    Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
    Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin.
  5. Petty Link

    Shorten URLs and earn money with Petty Link which is one of the best URL Shortening for earning money online.
    Getting started is easy. You need to create an account, shorten your link, and start earning money. Petty is one of the best ways to earn extra money.
    You get to make money from home when managing and protecting your link. Using the Petty Link tool, you can create short links. What's best, you get paid. It's a completely free tool.
    You have to create an account, create a link, and post it. For every visit, you earn money. The payout is as much as $12 per 1000 views. Plus, you can get 21% Referral Bonus.
    It has the Petty Link Referral Program. Refer friends and receive 21% of their earnings for life.
    Its featured Administration Panel allows you to control all of the features with a click of a button. It offers detailed stats. You get to know your audience.
    It has a low minimum payout. You need to earn only $5.00 before you are paid. Payment method is PayPal. Moreover, Petty offers the highest rates.
    Plus, it has a dedicated support team to help you out in case you have any questions or issues.
  6. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  7. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  9. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily